Amsterdam U-Camp Planning
This page is to brainstorm ideas for the U-Camp (all day event) and the U-Camp/Developers Cafe Combo Session
at the end of the day. Have some ideas about how best we can take advantage of these times? Please add them here.
U-Camp Goals
We see the U-Camp as an opportunity to share best practices for design, show developers and others how to add usability to their designs and to leverage the face to face time to best advantage.
Schedule
| Time |
Duration |
Activity |
Format |
Who |
| 8:30am |
15 mins |
Welcome and Intro |
Talk |
Colin/Daphne/Tim |
| 8:45am |
15 mins |
Overview of UI Design Patterns WG activities including a review of the current library |
Talk |
Marc |
| 9:00am |
60 mins |
Levels of UX Design Knowledge |
Talk |
Mark Notess |
| 10:00am |
40 mins |
Making Accessibility Part of the Design Process (see Attachments) |
Talk |
Mike |
| 10:40am |
15 mins |
Break |
|
|
| 10:55am |
45 mins |
Design that Works (process & specs) |
Panel |
Tim (facilitator)/Julie/Daphne?/Colin/Harriet/Stephen |
| 11:40am |
50 mins |
RSF and design: how can RSF relate to/affect design in Sakai |
Talk |
Aaron/Harriet |
| 12:30pm |
10 mins |
RSF and design Q&A |
Q&A |
Aaron/Harriet |
| 12:40pm |
75 mins |
Lunch |
|
|
| 1:55pm |
30 mins |
Introduction to the FLUID Project Design & Usability Goals |
Talk |
Colin/Daphne |
| 2:25pm |
40 mins |
U-Camp Design Exercise |
Small groups breakout |
Daphne (overview) Marc B., Colin, Tim A., Mike E., Mark N., Sean K. (Design facilitators) |
| 3:05pm |
45 mins |
U-Camp Design Exersise ... Pt 2 |
Small groups breakout |
Daphne (overview) Various (Design facilitators) |
| 3:45pm |
15 mins |
Break |
|
| 4:00pm |
60 mins |
U-Camp/Programmers Cafe Combo Session |
|
Colin/Daphne/Aaron |
U-Camp Ideas
The U-Camp will be a combination of talks and hands-on workshops. Ideas that didn't found a place in the program are listed below
Workshops
- Use the design pattern library to build an interface
- A use case prioritization exercise using post-its.
- Card sorting activity with information from the Sakai evaluations (using the synthesis the Roadmap WG is working on)
- UCD Game?

- Observation of remote usability session
- Facilitated "Sakai UX Goals" Brainstorming session
To Do for camp
- Ship design material needed for workshop. We missed the Sakai Michigan shipment. Will likely purchase and ship from Berkeley.
- Identify design brainstorm facilitators.
- Other?