Atlanta Ucamp

U-Camp Planning

User Delight, What is it, how do we get there? Notes.

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U-Camp Agenda

Morning Workshops - Design methodologies, accessibility, patterns, and usability

9:00 - Welcome
9:05 - Accessibility for Sakai Designers
(Mike Elledge, Michigan State & Colin Clark, University of Toronto)
This talk will provide an overview of accessibility principles and practices as they affect designers. We will define accessibility, address the issue of standards and legislation, and describe the user experience for people with disabilities in Sakai. U-Camp attendees will be provided with information about the accessibility resources available to them in Sakai and techniques for how they can create more accessible user interfaces. We'll also discuss the future vision for accessibility and usability within Sakai and beyond.
9:55 - User Centered Design at UC Berkeley
(Daphne Ogle, UCB & Judy Stern, UCB)
In this talk we'll give an overview of the design process we're evolving at Berkeley--a process greatly influenced by current practices in goal-directed design, but with our own touches. We'll include examples from a Berkeley project to which we applied this process.
10:30 - Morning Break
10:45 - Suggestion to Requirement to Spec
(Cary Brown, Oracle)
How do we make sure that what is being worked on in Sakai is what we need? Have we asked for what we think we asked for? And have we asked for it in a way that somebody can actually build it? A quick discussion of the differences between (or the lifecycle from) general suggestion to detailed, usable design specification.
11:10 - Design patterns
(Marc Brierley, Stanford)
Overview and update on Design Pattern WG
11:25 - Sakai Usability
(Mark Notess, Indiana University)
Where we are, where we need to be, and how to get there
11:50 - What do we mean by design?
(Kathy Moore, Boston University)
Design happens--at several levels. Some people think design is synonymous with UI, while others dismiss any design that doesn't start with a role in developing requirements. We'll discuss aspects of the design process and work toward a common vocabulary about what kind of design we are or aren't doing. The goal is to clarify what we can and can't contribute to various projects and to communicate more clearly about this with each other and with developers.
12:15 - UI Development Guide
(Gonzalo Silverio, University of Michigan)
Envisioning a UI Development Guide to compliment the Design pattern library and the future style guide.
12:30 - Lunch

Afternoon Discussions - Strategies for moving Sakai toward "user delight"

(facilitated Mara Hancock, UCB & Jutta Treviranus, University of Toronto)
1:15 - Sakai design concerns and challenges
2:10 - Imagining what a really great Sakai UI would be
3:05 - Afternoon Break
3:15 - How UI changes fit w/requirements process
(Mark Norton, Sakai Foundation)
4:00 - Work on proposal with specific actions to get us to user delight in Sakai
5:00 - U-Camp Ends

 Planning Meetings:

================= U-CAMP 2006 PLANNING =======================

Official Description

The U-Camp will provide an opportunity for those interested in the design and support of Sakai to meet, learn, and contribute to the future of the Sakai user experience. This pre-conference session will include a series of workshops and presentations in the morning where participants will discuss design methodologies, accessibility, patterns, and usability. In the afternoon, we will focus on strategies for improving user delight within Sakai and finding ways to better represent user needs within the community process. (Authored by Colin Clark)

U-Camp Audience
  • UI Designers
  • Anybody who care about and will effect the design of Sakai
  • Support people who see effects of UI first hand
Goals/Outcomes
  • Establish some priorities about UI issues we would like to see addressed in Sakai
    • Start of Sakai UI roadmap
    • Begin design work on up to 5 top issues (based on feedback from user-support teams and usability studies)
  • Identify ways that the UI group that can best be leveraged by community
    • Develop process around how a project could get help on UI design for tools.
    • Can we build some culture around bringing UI designers to the project and making available
    • Tools can build to help (such as design patterns or shared respository for user research)
  • What are the obstacles of good design in Sakai
    • How do we overcome them?
    • Identify projects that could test this out on
Benefits of U-Camp
  • Designers to get together and come up with strategy for developing voice and methods for working within Sakai.*
  • Team building
  • Educate eachother
  • Educate on best practices and principles - setting the stage in "lightning talk"
    • Define UX and basic methodology
U-Camp Agenda
Morning (Welcome and Workshops)
  1. Overview of UI WG activities, nomenclature, etc...
  2. Accessibility for Sakai Designers - Mike & Colin (45 minutes)
    • This talk will provide an overview of accessibility principles and practices as they affect designers. We will define accessibility, address the issue of standards and legislation, and describe the user experience for people with disabilities in Sakai. U-Camp attendees will be provided with information about the accessibility resources available to them in Sakai and techniques for how they can create more accessible user interfaces. We'll also discuss the future vision for accessibility and usability within Sakai and beyond.
  3. User Centered Design at UC Berkeley - Daphne & Judy (30 minutes)
    • In this talk we'll give an overview of the design process we're evolving at Berkeley--a process greatly influenced by current practices in goal-directed design, but with our own touches. We'll include examples from a Berkeley project to which we applied this process.
  4. Suggestion to Requirement to Spec - Cary Brown, Oracle (20 minutes)
    • How do we make sure that what is being worked on in Sakai is what we need? Have we asked for what we think we asked for? And have we asked for it in a way that somebody can actually build it? A quick discussion of the differences between (or the lifecycle from) general suggestion to detailed, usable design specification.
  5. Design patterns - Marc
  6. Sakai Usability - Mark Notess (30 minutes)
    • Where we are, where we need to be, and how to get there
  7. What do we mean by design? - Kathy (20 minutes)
    • Design happens--at several levels. Some people think design is synonymous with UI, while others dismiss any design that doesn't start with a role in developing requirements. We'll discuss aspects of the design process and work toward a common vocabulary about what kind of design we are or aren't doing. The goal is to clarify what we can and can't contribute to various projects and to communicate more clearly about this with each other and with developers.
Afternoon (strategies for moving Sakai toward "user delight")
  1. Sakai design concerns and challenges - discussion faciliated by Jutta & Mara
  2. Imagining what a really great Sakai UI would be - facilitated by Mara & Jutta
  3. How UI changes fit w/requirements process - Mark Norton?discussion
  4. Work on proposal with specific actions to get us to user delight - facilitated by Mara & Jutta
Potential Activities
  • Design game:  Work in small teams through quick iterations of a design/redesign process (DO)
    • Could focus on current design/usabilty issues in Sakai and/or requirements.  All teams could work on one issue or each team takes a seperate one.
    • Teams could persist past the conference.  And add developers to the team...even at the conference?
    • Potential structure:  1) heuristic evaluation of existing design, 2) define objectives (target users, tasks, design goals), 3) create personas, 4) create scenarios, 5) Develop design concept, 6) Refine design concept
  • Can we use this to jump-start real work on high ranked requirements?
  • MORE TO COME ------
  • Some other possible deliverables/activities:
    • What are the top ten things that Developers should know about UI?
    • What are the top ten things you should know if you design in Sakai?
    • Show tools that has been designed and share positive aspects of design process
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