Sousa Learning Design

Overview

Rather than embodying a specific approach to pedagogy, Sousa is designed to be a kind of tool kit to support the authoring and delivery of learning content via the web. It is intended to be a easy to use as possible and hopefully encourage innovative approaches. Eventually, support will be provided to capture learning design and make them re-usable as templates. There is some trade-off between simplicity and features. It will take some time before Sousa is truly integrated into Sakai such that it works well with the Assignment and Gradebook tools. Those desiring a more mature application are encouraged to consider Melete.

Sousa leverages the work done by the Resources Tool working group and the many developers who worked on the Content Hosting service (G. Golden, J. Eng, I. Boston, etc.).

Related information:

Audience

Sousa is a collection of authoring and content delivery tools aimed at:

instructional designer - a professional who creations learning materials for multiple courses, or course instances.
instructor - a teacher who wants to create material that her students will learn from.
student - learners may be called to author content as way of completing assignments.

Concepts

Sousa is based on two simple concepts. Content is presented as a single web page, and web pages can be grouped into ordered sequences. While this might lack the sophistication of other systems, it is VERY simple to understand and use. These two principles will be expanded later to include high level organizations such as modules (collections of sequences, metadata, etc.) and packages (IMS-CP, IMS-CC, IMS-LD, SCORM, OCW, Sakai archives, etc.).

Page

Pages can either by simple objects, such as an image, or they can be a structured set of objects (a content page). From a technical perspective, these are both objects that can be embedded in the web page generated by the Sousa player.

Simple Object Page Object

Simple objects currently include images and plain text, but they could be expanded to include some kinds of time based media such as audio, video, and flash.

A page object is a collection of simple objects with some way to represent layout. This could be done using a structured text editor, like those found throughout Sakai (including the Resources Tool). Sosua also has a structured page object based on a grid layout. In the page object shown above, a picture and some text span to top two cells of a two by two grid. In the lower left is an illustration of a dinosaur along with a link. In the lower right, there is an interactive element that could be used to capture a response from the student (not currently supported). Sousa provides a page editor that allows simple objects to be grouped into one of these grid cells, called a tile in the documentation.

Sequence

Sousa provides a way to collect content objects (both simple ones and structured content ones) into a sequence that can be played. Currently, only a linear display of content objects is supported, but other kinds of sequencing could be developed and added (branching, remediation, nested sequences, etc.). Content objects to be included in a Sousa sequence are selected from collections managed by the Sakai Content Hosting Service. By default, the collections associated with the current site are used, but could be expanded to draw from other sites as well.

This shows a mixture of simple and structured content objects. The structured objects are Sousa pages, which in turn are composed of simple media objects.

Content Types

This tables shows many different content types that might be included in Sousa. Currently supported types are indicated by a symbol.

Content Type Status
Simple Types  
Static Images
Flikr Images  
Plain Text
Comma Separated Values (csv) tables of data
Language Text (accents, alphabets, etc)  
Wrapped web pages
Wrapped virtual Lab sites  
Time-based Types  
Simple Audio
Simple Video
YouTube Video  
Animated Images
Flash  
Marked Up Types  
Rich Text (marked up)  
HTML Fragments
HTML Header
Structured Vector Graphics (SVG)  
CML - Chemistry  
MathML - Mathematics  
MusicML - Music  
VRML - 3D Graphics Viewer  
OML and OPML - Outline markup language  
Interactive Types  
Images with interactive overlays (choose points, connect dots, etc.)  
Flikr Slide Show  
Audio input from student  
Video with annotations  
Audio with annotations  
Applet based Simulations  
Questions, Quizzes  
Problem Sets  
Structured content collection (forms)  
Slides (perhaps generated by PowerPoint)  
Interactive maps  
Interactive diagrams  
Pop-up content windows  
Other Types  
Mashups  
Selection Gadgets  
Select Picture from Creative Commons  
Select Clip Art  

Uses

Sousa is designed to be widely usable in many different teaching and learning situation. Some of these include:

  • Lecture presentations
  • Lecture notes
  • Lecture supplemental material
  • Other supplemental material
  • Self-paced learning assignments and modules
  • Tutorials
  • Problem sets and practice exercises
  • Assigned exercises (virtual labs, for example)
  • Assessments (test, quiz, etc.)
  • Assignment responses (student authored content)
  • Review sessions

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